1.1 Critically compare a range of research tools, methods, and skills / 2.1 Critically compare a range of primary and secondary research sources

Research “Primary and secondary” (tools, methods, and skills)

My primary research is basically a method of research that I am conducting by myself. For an example of this, since I am making an Interactive book app. A method that I could use to research this app is to find similar apps in an online app store and to download and test them out, this will help me to understand how the apps look, what their features are like and how they are being used and how the app functions or is displayed. The main features I will be looking for are there interactive elements, how the app is laid out, what are the styles of the interactive books, what are the most comment age ranges, if there are any elements that take me to stuff like links or other downloads or creator pages and if there are any elements I could have in mind for my interactive book.

Tools I can use to do this can easily be found at home and even at hand since most apps are found in online stores on mobile phones (apple and Android), smart tablets (apple and Android), and even PC/laptops (newest windows). Most of the population has accesses to interactive devices such as this so there is only a small limit of what I can do and research. And even if the internet mostly used for secondary research I can also conduct my own research using the internet for surveys and as I said, app downloading. When I’m in the first stages of planning my Idea, so that would be making a prototype or testing the programs I will be working with and a design document plus style guide. is the most important time to use this self-conducted research. When sketching out the layout of my app (the wire frame), the research will help me to find out how I can layout or make a wire frame for my app. So I would know where buttons can send me, how many times I need to press buttons to get to the destination. To pause or stop sound If I add any sound, that’s only a small degree of what my research I have found for my interactive eBook.

Making a survey to ask the type of people that read eBooks, what they like about eBooks what their age range is and what would they like to see in these types of books. Since I’m the one conducting the survey when researching It pronounced as primary research because I am the one asking people for their opinions instead of researching other people’s conducted surveys.  I can ask other questions such; what types of books they like to read or even listen too, since some eBooks come with audio books so they would have the story read to them, or what times and places do they read/listen these books for example; do they read them in the day, in the night, at home, at school Etc. The Tools for conducting this research can be a written server that’s printed out and handed to people to be filled out with pen. I can write a survey online for people to fill out from there.

For my secondary research Is research not conducted by me so I can use people surveys they conducted for what answers they got for their questions on eBook they have created or others have created. I can also look at videos or blogs of people’s reviews on an eBook they have read or are reading. Some videos will have people go through an eBook and show you the elements of the eBook, what their opinions are like, who they would promote these books too, other Information that may be useful to your secondary research.

Research plan

Before I begin making my interactive eBook I will need to conduct research. To do this effectively, I need to plan and choose the right tools and methods. I can use a mix of primary research and secondary research to find what I need. In order to do this, I will use a range of tools including Internet searches, books for style and reference, ready made apps to test on interactivity, functions, look and feel.

Primary research

Below are methods of primary research that I can conduct and use to help in the development of my ideas.

  • Read a version of the hansel and Gretel story, one that is closest to the original or is commonly known.
  • Looking at some interactive hansel and Gretel books and reading and interacting with them.
  • Taking notes on what interactive elements I liked most and what types I used.
  • The types of art style’s the eBooks used and what I find suitable for my book.
  • Do a survey and go around for the book, art styles, age ranges, Etc.
  • Go to family and friends and read the eBook and ask on their opinions.

 Secondary research

Below are methods of secondary research that I can conduct and use to help in the development of my ideas.

  • Other people’s Reviews on ready-made interactive books of hansel and Gretel, to see what children like the books or what adults recommend for their children to interact with.
  • People’s opinions on what version of the story they like the most.
  • Researching What people like to see in this type of interactive story.
  • Researching What people’s preferences are on the artwork.


3.1 Apply design and research tools, methods and skills to record and interpret information and develop ideas for creative production

Design Document: Hansel and Gretel


A children’s Interactive E-book made in InDesign, based on a version of Hansel and Gretel for mobile and tablet. The E-book will aim towards children aged 3-5, coloured imagery to appeal to a younger audience. The language of the story aims to be understood by a 3-5-year-old’s . Although based on the traditional tale of child abandonment this version explains how the children work together to overcome disaster.


The eBook will contain buttons, sounds, pages and links. The Links will be to books of the story or other tales.

Information Architecture:

eBook page, plan design/ diagram (Something like the layout for a website)

Wire frame:


A drawn out plan of what everything looks and how it functions. (Where buttons go, where there placed, how they react.)


Written out plan.


Written simplified plan.



This interactive eBook will be opened on the platforms Android and IOS (for mobiles and tablets).


Resolution and Ratio:
File types/ compatibility:


A prototype on the story little red riding hood to learn how to use InDesign and see what options we have for


Style guide

Background/ backdrops:

  • The art style of the background

The eBook uses a couple of different backgrounds. The introduction page (also the start-up page) has a background based on a scroll of paper. This emphasizes the traditional nature of the story. The main body of the story uses a book background, which emphasizes the links to traditional media for the eBook.

  • Parts of the background I could make interactive
  • Stuff I can make viewable in the background in the background

Buttons used for moving around the eBook

Each page has a bookmark. That means that the user can flip between pages. This also makes more links between the eBook and traditional paper based books.

However, there are also other buttons. There is a ‘biscuit’ button which is the home button (the theme of biscuits is used throughout the eBook as the ‘crumbs’ in the story are biscuits and so are the arrow forward and back gingerbread buttons).



All these dark colours that you would find in an autumn settings or an in-depth coloured illustration.


For the body text of my book, I will be using Arial Black, for an example:


The text is a bold and clear text that is hard to miss. This will get the child audience to focus on the words more. Will be easier on children or adult readers with poor vision.

Font size:

The font I will be using will need to be considerably large, the font needs to be clear enough to see but not too big to take too much room up on the page. The font needs to be big enough for people with poor vision has a chance to read the book so if a parent’s where to be reading to their children. Cannot be too small otherwise, people might have trouble reading the content and there might be too much text on a page for a child to read.

Because of this, I will be using font size 14 because it’s clearer to read and see. As you can see in this example the font is big enough and clear to read.





An Idea for Icons was to make some look like biscuits and some look like other elements in the story. Some of the biscuits can look eaten to make it look like the characters from the story has been eating some of the buttons or anything around to environment. Since the book background.

3.2 Evaluate the effectiveness of design and research tools methods and skills to develop ideas for creative production

Please see the following link for this criteria: